Super Cat Tales 2/World 2

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World 2 encompasses an ocean and sand region. In this world, Shinji joins the team.

Synopsis[edit]

Having successfully defeated Commander Mizu, Alex and McMeow head towards the harbour and encounter Shinji, a cat who is about to set sail across the open waters to get to the sand region. Alex asks Shinji if he and McMeow can ride on the boat, to which Shinji ultimately agrees. While sailing, Shinji presumes that the Tin Army is headed towards the sand region and offers to take Alex and McMeow to Ramal Town, where a friend of his could help them. Shortly after, Big Fin is seen swimming around the surface. The team braces for impact as Big Fin leaps out of the water and crashes into the ship. Alex, McMeow and Shinji manage to make it to dry land together. Shinji offers to carry on with the journey, stating that he has the ability to swim against strong currents, thus officially joining the team.

The team makes it to Ramal Town, but notice Tin Soldiers, along with Commander Kobolt, entering the vicinity closely behind them. The top door to the nearby home opens, and Shinji's friend, Laal, appears. Laal urges the team to come inside to hide from the Tin Army, to which the cats quickly oblige. Once inside, Laal asks the team what brings them to the sand region and offers them something to eat. He tells them that factors such as desert raiders and the climate have affected his accessibility to ingredients necessary to making his food spicy while musing on the glory days of the sand region's past. Alex asks Laal why Commander Kobolt is in the area, and Laal replies that the commander is searching for a passage to the east mountains, where evil forces have been banished. He mentions that apparently legendary crystals maintain the planet's balance. He then informs the team of a shortcut to the east mountains via the giant pyramid and offers to give them the key in exchange for three chili peppers, which have been stolen by the desert raiders.

The team heads to the giant pyramid after bringing the chili peppers back to Laal and receiving the key. Deep inside the pyramid, they encounter the merchant from Ramal Town giving the dragon he was selling to Commander Gorudo and Commander Kobolt. Gorudo becomes angered because the merchant has doubled the price before the Tin Army can buy the dragon, causing the merchant to back off on his deal. As Gorudo and the merchant argue, Kobolt walks forward and incinerates the merchant with a laser beam, causing the dragon to fly away from the aftermath. Gorudo commands Kobolt to quickly catch it, and Kobolt and the two tin soldiers accompanying him walk off.

The team presses forward to face Gorudo. They urge Gorudo to stop, but commander mentions that the Tin Army is close to getting the moon crystal, a stone so powerful that they will become indestructible once acquired. He explains that the entire world will be ruled by the Tin Army's master, Lord Iridium. The team declares that they will make sure such events never happen and fight Gorudo, ultimately killing him. As Gorudo is dying, he cries that he has failed Lord Iridium. When the team exits the pyramid, the dragon is seen flying away.

2-1: Open Sea[edit]

The player traverses over an extended body of water with several platforms jutting out of the surface. Multiple currents are encountered and may require Shinji to cross through them. Towards the end, the player must avoid Big Fin, who swims just below the water's surface and jumps out of the water if the player passes over it.


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Collectables[edit]

  • Bell 1 - Found at the bottom of the water behind some seaweed to the left of the starting pad.
  • Bell 2 - In the second area, above the second passage accessible underwater. The player can access this bell by climbing from either side of the wall and exiting through the other side.
  • Bell 3 - Below the second red platform from the left in the third area, the player can descend down a long vertical passage leading to Baburu. This requires Shinji as the passage has a current pushing the player upwards. They should then use the flute to wake Baburu.

Enemies[edit]

2-2: Coconut Island 1[edit]

This level takes place on a beach with trees that have falling coconuts. There are also many sand castle enemies, some which wield spears or are hidden in the ground until the player approaches them. There are also multiple platforms above the water with crabs walking around them.


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Collectables[edit]

  • Bell 1 - In the first area, in the water to the right of the third coconut tree from the left. The player must pass through two jellyfish to get the bell.
  • Bell 2 - In the second area, on the fourth grey platform with two crabs.
  • Bell 3 - The player should use Shinji to dive into the water, against the upward current, down a long narrow passage next to the rightmost platform with a crab on it. This leads to a small alcove with four jellyfish, many coins and a bell on the bottom left.

Enemies[edit]

Secret exit[edit]

If the player goes past the checkered spot using Olli's cloak, they will find the secret exit.

2-?: Sand Castles[edit]

This level features sloped inclines and shallow waters. To get the bells, the player must navigate through the areas without destroying any of the sandcastles. As a result, they need to spend most of the time walking through the level instead of running. Each subsequent area features jumping squid and fish, presenting an obstacle to walking in a straightforward path.


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Collectables[edit]

  • Bell 1 - Awarded at the end of the first area if no castles are destroyed.
  • Bell 2 - Awarded at the end of the second area if no castles are destroyed.
  • Bell 3 - Awarded at the end of the third area if no castles are destroyed.

Enemies[edit]

2-3: Coconut Island 2[edit]

This part of the island has many monkeys, most of which throw baseballs at the player. There is also a cave with bats. The player will also encounter some sand castle enemies hidden in the sand.


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Collectables[edit]

  • Bell 1 - Behind some seaweed, below the yellow platform to the right of the start pad. The player must enter the water from the other side of the platform with the two sand castles and navigate through a passage with multiple urchins.
  • Bell 2 - In the second area, on the platform in between two baseball-throwing monkeys. The player has to climb up the bottom part of the coconut tree to the left of the platforms in order to reach it.
  • Bell 3 - In the clod of dirt at the right end of the cave. This bell requires a shovel in order to obtain it.
  • Kitten - To find May, the player must climb to the rightmost coconut tree in the second area, to the right of the two baseball-throwing monkeys. Using Olli's cloak, the player can then glide to the right such that they land on top of the cave. Continuing to the right, the player will enter an area with eleven coins. May is seen on a small ledge to the right.

Enemies[edit]

2-4: S. S. Gear[edit]

This level takes place inside a Tin Army ship. As a result, all the enemies encountered in this stage are tin soldiers. The level also features smoke stacks, which can boost the player upwards to collect more coins. The player uses a tank, like with World 1-2, only this time, there are flames on the ceiling and ground that can harm the player even while inside the tank. Running into the giant tank soldier will also damage the player inside the tank.


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Collectables[edit]

  • Bell 1 - Found at the top of a tall, thin tree in the first area. To get the bell, the player should equip Olli's cloak and play as Alex. They should then climb inside the trunk and glide to the right to reach the white platform with a jumping tin soldier. Afterwards, the player can jump to the left to climb up the tree trunk.
  • Bell 2 - Found in the second area, in the center of the rightmost rotating fire chain.
  • Bell 3 - In the room with the tank, the player should shoot just before they land on the yellow spot to dismount. This will cause the tank to destroy the crate to the right of it, revealing a bell.

Enemies[edit]

2-🏠: Ramal Town[edit]

This village lies in between the ocean and the sand region and is mostly inhabited by Bufoids and Tamago. It is also where the wizard Laal resides.


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Collectables[edit]

  • Bell 1 - Found on a wooden beam above three hanging fish just before the transition between the first and second area. The player must climb on top of the building with the sleeping Tamago and use Olli's cape to glide far enough to the right.
  • Key 2 - Acquired in Laal's house after collecting the three chili peppers in World 2-7.
  • Bell 3 - In the area with the checkered spot, the player will encounter a Tamago playing the flute. After completing the chili pepper quest, the player is offered to hear the Tamago play a tune for five coins. If they pay, the Tamago plays the tune and a bell appears to his left shortly after.

Enemies[edit]

2-6: Sandy Dunes[edit]

This level is filled with desert raiders and sand worms. Many desert spirits also traverse most areas. Later parts of the level have slopes with giant boulder creatures.


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Collectables[edit]

  • Bell 1 - The player can fall down one of the two waterfalls in the first area, leading to a cave. They should then proceed to the right (or left if the player cannot proceed right) and use the shovel to dig up the clods of dirt, one of which contains a bell.
  • Bell 2 - In the second area above ground, the bell is on a high ledge to the right of a set of four rotating platforms. It requires Alex to climb high enough to obtain it.
  • Bell 3 - In the third area, the bell is on a high wooden beam in between two sets of rotating platforms. The player must get onto these platforms in order to reach the beam.

Enemies[edit]

2-7: Raiders' Outpost[edit]

In this level, chili peppers replace the three bells normally found in levels. Desert raiders can be found in every area. Some other areas have sand worms or bats.


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Collectables[edit]

  • Chili pepper 1 - At the bottom of the waterfalls, the player should go through the left door, passing through a dark room with a desert raider and two bats. Following the up arrow, the player can enter up between the two yellow platforms where the chili pepper is found.
  • Chili pepper 2 - At the bottom of the waterfalls, the player should go through the right door to collect a chili pepper all the way to the right within the dark room.
  • Chili pepper 3 - To the right of the door above the waterfalls, the chili pepper is located on a wooden platform next to the first desert raider encountered.

Enemies[edit]

2-8: Giant Pyramid[edit]

To enter the pyramid, the player must bring three chili peppers back to Laal in World 2-5. The pyramid's interior contains multiple tin soldiers, along with flames on the wall and fire chains. Several flame minions can also be seen wandering some platforms.

In the final room of the pyramid, the player fights Commander Gorudo and has to survive his attacks while he smashes into the walls. The attacks can be dodged by climbing up the walls or jumping off them.


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Collectables[edit]

  • Bell 1 - The bell is found in the first room inside the pyramid, resting on the center of the second fire chain.
  • Bell 2 - The bell is found in the second room of the pyramid. Directly below the blue platforms, the player should run left to break the grey bricks and enter a hidden area inhabited by bats. The bell is found on a small ledge to the far left.
  • Bell 3 - The bell is found at the top of the third room (with the flame creatures). Upon going left towards the bell sign on the wall, the player will enter a secret room.

Enemies[edit]