Super Cat Tales: PAWS/World 2

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World 2 is mainly set in and around the seaside village of Portobello. The player faces Cloe, who has come to seek revenge against Mesa's defeat.

2-1: Parasol Beach[edit]

This level teaches the player how to ascend when submerged in water. It features an auto-scrolling area where sandcastle minions with umbrellas descend. There are many narrow passages with coins.


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Bells[edit]

  • Bell 1 - Found in the first area, in the rightmost body of water. The bell will be partially hidden behind some seaweed.
  • Bell 2 - Found at the end of the auto-scrolling area. If the player waits around the last wooden platform, a sandcastle minion will descend and the player can use Rigs to jump-boost off it to reach the top of the tree, then jump to the right to reach the bell directly above the door.
  • Bell 3 - Found in the final area upon going through the door, next to the sand pit with the travelers on pogo sticks. The player should play as Pascal and move to the left, then climb up the tall ledge to reach the bell.

Enemies[edit]

2-2: Temple Ruins[edit]

This level features frogs, Jellows and fish. It also introduces vertical grey moving platforms.


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Bells[edit]

  • Bell 1 - Move the sleeping rock in the first area to the right to boost up to the pillars among the pollen to reach the bell at the top.
  • Bell 2 - At the end of the first area, dive into the water below the log and move to the left against the wall. A hidden passage will be revealed, of which the player should use to switch the lever. In the subsequent area with the wood beetles, ascend and go through the left door. If the lever is switched, the doors inside should be opened, allowing the player to access the bell.
  • Bell 3 - Found on a ledge accessed by swimming through a passage with a current. This requires the player to use Mara.

Enemies[edit]

2-3: Risky Ropes[edit]

When playing this level for the first time, a cutscene is initiated where the P.A.W.S. team regroups. McMeow informs them that the bandits are tough and asks the group to stop them. Rigs wants to handle the situation on his own, but McMeow insists that the whole team must face the bandits together. Before leaving, he instructs the group to head to Portobello.

Rigs attempts to leave on his own, but Pascal and Rose stop and remind him of McMceow's instructions. Rigs then joins the team and reminds the player of his jump-boost abilities.


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Bells[edit]

  • Bell 1 - Found at the start of the level in between two ropes. The player should use Rigs to jump-boost off the cloud minion to reach the ropes.
  • Bell 2 - Using the ropes at the top of the third area, the player should be able to reach a door high above the ground. They must then navigate on the moving ropes and blue platforms to reach the bell on the right. Rigs will need to be used to jump-boost off a cloud enemy along the way.
  • Bell 3 - This bell can be found to the right of the checkered spot. To access it, the player will need to use Rose to crawl through the narrow passage to the left of the sand hippo. This will lead to a cave that once navigated through, leads the player to the same side of the platform as the bell.

Enemies[edit]

Secret exit[edit]

Once the player exits the cave where the third bell is located, they can run to the right to land on a red checkered spot.

2-?: Sandfalls[edit]

This level involves a memorization challenge with sandfalls. In each round, a monkey will provide a set of directions reflecting the sandfall the player must descend in order. If done correctly, the player is rewarded with a bell at the bottom. The directions are randomized in each playthrough.


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Bells[edit]

  • Bell 1 - Awarded after successfully completing the first room.
  • Bell 2 - Awarded after successfully completing the second room. The player must navigate around monkeys throwing baseballs as they descend.
  • Bell 3 - Awarded after successfully completing the final room. The player must navigate around warlocks as they descend.

Enemies[edit]

2-4: Crab's Lighthouse[edit]

This level involves ascending a lighthouse to face a giant crab. To reach the mid-boss, the player must find and activate the three switches to open the three doors.


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Bells[edit]

  • Bell 1 - Found in the room with the second lever. In the left side of the room, there is a section with three ropes and four crabs wandering right to left through two holes. The bell is on some crates to the far left.
  • Bell 2 - Found in the room with the third lever, floating in a bubble. The player will need to navigate through the room, winding to the right, up and left until they reach the cannon. They must then time the firing of the cat with the position of the bubble so that they can collect the bell. Alternatively, the player can use Rokko level 3 to break the 3x3 rock block directly below the bubble, revealing a cannon that will propel them up to the bell.
  • Bell 3 - Awarded to the player upon defeating the giant crab without taking any damage.

Enemies[edit]

Egg[edit]

An egg can be found in the room with the bell in a bubble. Using Rokko level 3, the player can break the rock block to reveal a cannon that will shoot them upward to the outside of the lighthouse, where the egg sits on the right. Alternatively, the player can reach this area by going up the right wall with the lever and wall-jumping up the narrow passage.

Boss[edit]

At the top of the lighthouse, the player fights a giant crab. The crab will wander back and forth along the ground, then jump to the underside of the floating platform and crawl along it. At the same time, the giant crab can retract or protract its spikes.

The player should run and hit the giant crab while the spikes are retracted. The first hit will stun the crab, and hitting it a second time while stunned will defeat it.

2-🏠: Portobello[edit]

When playing this level for the first time, the player meets Mara, who introduces herself to the P.A.W.S. team. She asks to meet them at the top of the bell tower. Upon reaching the top of the bell tower, Mara offers to help the team get to the ice fortress. She gives the player a fishing rod and tells them that she will join the team once they have caught at least one fish.

This level has a merchant at a fish stand where the player can sell the fish they catch.


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Bells[edit]

  • Bell 1 - Ring the bell in the bell tower and a collectible bell will drop. This can be done by springing up to the side of the wooden platform and wall-jumping.
  • Bell 2 - In the top area of the village, enter the house with the chef, who will request a red jumper for cooking. Upon re-entering the house with the fish, the chef will take the fish and award the player with a bell.
  • Bell 3 - Use the coconut helper level 3 to plant a seed in the clod in the final area next to the ice cream stand. Once the vine has grown, go back around to the upper area of the village to jump onto the vine. The bell is on a floating platform to the right of the roof of the ice cream stand.

Secret exit[edit]

In the lower area of the village, the player will encounter an NPC with a boat offering a trip to Hermit Island for Coins 100 (VIP: Coins 50). Taking the boat allows the player to reach an island with a blue checkered spot.

For the NPC to offer the boat ride, the player needs to have unlocked Fishing Spot 1 and have Mara join their team.

2-5: Sunken Shipwreck[edit]

To complete this level, the player needs to have Mara join the team so they can pass through the current at the start. This level mainly takes place underwater, with one auto-scrolling section that has blowfish.


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Bells[edit]

  • Bell 1 - Found in the first area, in a bubble above two 3x3 rock blocks.
  • Bell 2 - Use Rokko level 3 to break the two 3x3 rock blocks at the bottom of the first area, revealing a passage. The bell is found in a bubble among some sea urchins.
  • Bell 3 - At the end of the first area, swim to the top above the right arrow to activate the lever. This opens a passage in the subsequent area and by entering the door in the far left of this area, it will lead to a location with many sea urchins, including a giant variation. The player can use the jellyfish helper at level 3 to defeat the giant sea urchin, who will leave a bell in its place.

Enemies[edit]

2-6: Flamin' Iceberg[edit]

This level features ice and some underwater sections. When playing this level for the first time, the player will encounter the fox first seen in the Wood Fortress. The fox introduces the player to Cloe, who is enraged because of how the player defeated Mesa. After this cutscene, the player will enter an underwater area where Cloe can appear and ram some of the holes.


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Bells[edit]

  • Bell 1 - In the first area, the player can jump from the red platform to the side of the floating ice platform, then use Rigs to jump-boost off the crow to the right. This leads to an above area with ice block minions and a crow. The bell is seen encased in ice, but it currently cannot be obtained.
  • Bell 2 - Found in the second area encased in ice below a fire dragon. The player can use the fire dragon's fireballs to melt the ice blocks and obtain the bell.
  • Bell 3 - In the underwater area with the currents, the player should go to the top where a hidden passage can be found. Then using the ice block and the grey platforms, they can climb up and reach the ? bubble. This will activate the two blocks needed to climb up and reach the bell on the top platform.

Enemies[edit]

2-💀: Ice Fortress[edit]

This level features many patches of ice and introduces some flamethrowers.


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Bells[edit]

  • Bell 1 - Found in the second room by going through a hidden passage to the top-left of the horizontally aligned flamethrowers. The bell is on top of some ice blocks with a wild hog running on the ground below.
  • Bell 2 - This bell is encased in ice among some frozen fish in the third room. The player can use the spawning warlock to shoot fireballs and melt the ice.
  • Bell 3 - Go through the passage where the purple platform to the left of the downward moving flamethrowers spawns. After some platforming with ice blocks and flame throwers, it will lead to a door on the far right. This will take the player to another room with more ice blocks, flamethrowers and ice cube minions. The bell is in a bubble in an enclosed area with crabs and is sealed with two large ice blocks. It is currently unobtainable unless a glitch is used.

Enemies[edit]

Boss[edit]

At the end of the level, the player faces Cloe. Her first phase involves jumping out of the water in the general direction of the player, then diving back in. She will then have a phase where she leaps out of the water, then flops on the ground upside down, allowing the player to land two hits in quick succession on her. Afterwards, she will ram into the wall and cause enemies to fall to the ground. She will continue to cycle through these phases until defeated.